Jumat, 22 Maret 2013
Battle Formation Unit Behavior
Moving Behavior
1. This is a turn-based game and in the beginning of every battle, your unit always moves first.
2. Queue between all of your units is start from front to back, and from each line, the top unit moves first, followed by unit below him. The enemy units have the same behavior.
3. Units would keep moving forward until he encounter other unit, and attack. For archer, he would stop and attack if there are enemies in his shooting range.
4. If there is no one in front of him, the unit would move forward until reach the edge. If still no units encounter him, he would turn to move closer to the general.
5. The unit would never turn to other lines unless he reaches the edge. The unit would also never move backwards.
Attacking Behavior
1. If a unit encounter more than one enemies, he would choose the least health and attack it, no matter what. You could use this behavior in your tactic and strategy. See <inner link: strategy guide> and <inner link: tactic guide>.
2. Units with Defensive stance would never move from their spot, no matter what. This also could be used in tactic and strategy. See <inner link: strategy guide> and <inner link: tactic guide>.
3. Archer doesn't attack diagonal so did melee unit.
4. The difference between 1 and 10 units in one tiles is the attack would multiplied with the total units, but not the defend.
5. Damage taken from a tile is taken by first unit. If his health wasn’t that much, the damage is given to the second unit, this would keep going until the damage is runs out or no unit in tiles can bear the damage which means the tiles would be empty.
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