Behind The Scene
The author doesn't take any special time to create this game, but instead of using his after work hour and also weekend while he got nothing to do. But it costs the time in development process to be more than a year which starts in August 2009 and released in October 2010.
This is not the author's first game. The first game were poorly monetized and results in lack of income. The game were The Egg. But it's a process for the author to improve and has a better understanding in how creating a games in flash based. After learning from the failed of the first game, he decided to choose battle formation as his second game.
The Early Process
In July 2009, The author write a simple concepts about turn based strategy which including a several unit which has it's own strength and weakness against each other. it sounds balanced and what the game is usually about. He create 3 units plus one archer.
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Four Units in Battle Formation |
The pike men is analogically using both two hands to hold a very long pike which makes him able to thrust mounted enemies like cavalry. But the heavy defender got very thick shield and able to block the pike and slip in and slash pike men. This makes pike a good against cavalry, and bad against defender.
The Defender is analogically using one hand to holds a heavy shield while the other hand holding a short sword. With the speed of cavalry, defender were easily knock unbalanced and fell off then stepped by them.
The Cavalry is analogically mounted on horse and could deliver much damage, but unit with a horse always comes with a price.
The Archer were always be on the battlefield with his advantage in range. But it's analogically the further he is from the enemies, the less accuracy he got.
Those were the main concepts. Any other ideas would added to complete them.
After the basic rule of each unit settled. the concepts were extend in what the unit can have more. The thought of a skill for each unit would be fun. Then the battle system, upgrade options, tutorial system, then so on...
After the concepts were seems almost complete, the author starts to contacts the graphics designer. The author choose Awaken Studio which already experienced in popular several games, few of them were game of Wandah who has a very good reputation in making tons of games in a short period. The author and the graphics designer were deal and both of them start working.
Vacuum Process
The author has been absent for about three months or more in the making process. The office hour of a programmer could be nasty. from standard 8 hours a day could be up to 16 hours or more in a day. So, the making process were freezes for about 3 or 4 months in the early months of 2010 and continues after.
Enjoy the game!
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